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同时向讯飞星火、文心一言和通义千问三个国产AI模子提个类似的标题:
“python 写一个贪吃蛇的游戏代码”
看哪一家AI写的步调直接能用,谁就胜出!
讯飞星火
讯飞星火给出的代码:- import pygame
- import sys
- import random
- # 初始化pygame
- pygame.init()
- # 设置屏幕大小
- screen_size = (640, 480)
- screen = pygame.display.set_mode(screen_size)
- # 设置游戏标题
- pygame.display.set_caption("贪吃蛇")
- # 定义颜色
- WHITE = (255, 255, 255)
- GREEN = (0, 255, 0)
- RED = (255, 0, 0)
- # 蛇的初始位置
- snake_pos = [[100, 100], [80, 100], [60, 100]]
- # 食物的初始位置
- food_pos = [300, 300]
- # 蛇的初始速度
- snake_speed = [20, 0]
- # 主循环
- while True:
- # 处理游戏事件
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_UP:
- snake_speed = [0, -20]
- elif event.key == pygame.K_DOWN:
- snake_speed = [0, 20]
- elif event.key == pygame.K_LEFT:
- snake_speed = [-20, 0]
- elif event.key == pygame.K_RIGHT:
- snake_speed = [20, 0]
- # 更新蛇的位置
- snake_pos.insert(0, [snake_pos[0][0] + snake_speed[0], snake_pos[0][1] + snake_speed[1]])
- # 检查蛇头是否碰到食物
- if snake_pos[0] == food_pos:
- food_pos = [random.randrange(1, screen_size[0] // 20) * 20, random.randrange(1, screen_size[1] // 20) * 20]
- else:
- snake_pos.pop()
- # 检查蛇头是否碰到墙壁或者蛇身
- if snake_pos[0][0] < 0 or snake_pos[0][0] >= screen_size[0] or snake_pos[0][1] < 0 or snake_pos[0][1] >= screen_size[1] or snake_pos[0] in snake_pos[1:]:
- pygame.quit()
- sys.exit()
- # 绘制游戏界面
- screen.fill(WHITE)
- for pos in snake_pos:
- pygame.draw.rect(screen, GREEN, pygame.Rect(pos[0], pos[1], 20, 20))
- pygame.draw.rect(screen, RED, pygame.Rect(food_pos[0], food_pos[1], 20, 20))
- pygame.display.flip()
- # 控制游戏速度
- pygame.time.Clock().tick(10)
复制代码 按F5实验,运行效果如下:

文心一言
文心一言给出的代码:
```
import pygame
import random
# 初始化pygame
pygame.init()
# 界说颜色
WHITE = (255, 255, 255)
# 界说屏幕巨细
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 400
# 创建屏幕
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# 设置标题
pygame.display.set_caption("Snake Game")
# 创建时钟对象,用于控制游戏速率
clock = pygame.time.Clock()
# 创建蛇和食品的初始位置和巨细
snake_parts = [[100, 50], [90, 50], [80, 50]]
snake_head = [70, 50]
food_x = random.randint(1, 19) * 20
food_y = random.randint(1, 19) * 20
snake_size = 20
food_size = 20
# 界说蛇和食品的活动方向和速率
snake_dir = [2, 0]
snake_speed = 10
food_speed = 5
# 界说游戏状态:举行中或竣事
game_active = True
# 游戏循环
while game_active:
# 处理处罚变乱
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_active = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and snake_dir != [2, 0]: snake_dir = [0, -1]
elif event.key == pygame.K_DOWN and snake_dir != [2, 0]: snake_dir = [0, 1]
elif event.key == pygame.K_LEFT and snake_dir != [1, 0]: snake_dir = [-1, 0]
elif event.key == pygame.K_RIGHT and snake_dir != [3, 0]: snake_dir = [1, 0]
# 移动蛇头,如果遇到食品,则加长蛇身,并重新天生食品位置
snake_head[0] += snake_dir[0] * snake_speed
snake_head[1] += snake_dir[1] * snake_speed
if snake_head[0] == food_x and snake_head[1] == food_y:
food_x = random.randint(1, 19) * 20
food_y = random.randint(1, 19) * 20
snake_parts.insert(0, list(snake_head))
else:
snake_parts.pop()
# 如果蛇头超出屏幕界限,则游戏竣事
if snake_head[0] < 0 or snake_head[0] >= SCREEN_WIDTH or snake_head[1] < 0 or snake_head[1] >= SCREEN_HEIGHT:
game_active = False
# 如果蛇头撞到自己的身材,则游戏竣事
for part in snake_parts:
if part == list(snake_head): continue
if part[0] == snake_head[0] and part[1] == snake_head[1]:
game_active = False
break
# 将蛇身和食品绘制到屏幕上,革新屏幕表现效果
screen.fill(WHITE)
for part in snake_parts:
pygame.draw.rect(screen, WHITE, pygame.Rect(part[0], part[1], snake_size, snake_size))
pygame.draw.rect(screen, WHITE, pygame.Rect(food_x, food_y, food_size, food_size))
pygame.display.flip()
# 控制游戏速率,制止步调运行过快导致游戏体验不佳,同时包管游戏运行流通度,制止卡顿征象发生。
clock.tick(60) # 每秒60帧,即每秒游戏画面更新60次。
```
按F5实验,报以下错误:
pygame 2.5.0 (SDL 2.28.0, Python 3.11.0)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "E:\.py\snake.py", line 59, in <module>
snake_parts.pop()
IndexError: pop from empty list
通义千问
通义千问给出的代码:
```python
import pygame
import sys
import random
# 初始化 Pygame
pygame.init()
# 设置屏幕巨细和标题
screen = pygame.display.set_mode((400, 400))
pygame.display.set_caption('Snaky')
# 设置游戏速率
clock = pygame.time.Clock()
# 蛇体、食品的巨细
cell_size = 10
# 蛇的初始位置、方向和长度
snake_x = 200
snake_y = 200
snake_direction = 'right'
snake_length = 3
# 食品的初始位置
food_x = random.randint(0, 380 - cell_size)
food_y = random.randint(0, 380 - cell_size)
# 蛇移动的方向向量
right = (1, 0)
left = (-1, 0)
up = (0, -1)
down = (0, 1)
# 游戏是否竣事
game_over = False
# 游戏主循环
while not game_over:
# 处理处罚变乱
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and snake_direction != 'down':
snake_direction = 'up'
elif event.key == pygame.K_DOWN and snake_direction != 'up':
snake_direction = 'down'
elif event.key == pygame.K_LEFT and snake_direction != 'right':
snake_direction = 'left'
elif event.key == pygame.K_RIGHT and snake_direction != 'left':
snake_direction = 'right'
# 更新蛇的位置
if snake_direction == 'right':
snake_x += cell_size
elif snake_direction == 'left':
snake_x -= cell_size
elif snake_direction == 'up':
snake_y -= cell_size
elif snake_direction == 'down':
snake_y += cell_size
# 查抄蛇是否遇到墙壁或自己的身材
if snake_x < 0 or snake_x >= 400 - cell_size or snake_y < 0 or snake_y >= 400 - cell_size:
game_over = True
for i in range(snake_length - 1, -1, -1):
if snake_x == snake_body[0] and snake_y == snake_body[1]:
game_over = True
# 查抄蛇是否吃到食品
if snake_x == food_x and snake_y == food_y:
food_x = random.randint(0, 380 - cell_size)
food_y = random.randint(0, 380 - cell_size)
snake_length += 1
snake_body.append((snake_x, snake_y))
# 绘制蛇和食品
screen.fill((0, 0, 0))
for i in range(snake_length):
pygame.draw.rect(screen, (255, 255, 255), (snake_body[0], snake_body[1], cell_size, cell_size))
pygame.draw.rect(screen, (0, 255, 0), (food_x, food_y, cell_size, cell_size))
# 更新屏幕
pygame.display.flip()
clock.tick(10)
# 退出 Pygame
pygame.quit()
sys.exit()
```
按F5实验,报以下错误:
pygame 2.5.0 (SDL 2.28.0, Python 3.11.0)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "E:\.py\snake.py", line 67, in <module>
if snake_x == snake_body[0] and snake_y == snake_body[1]:
NameError: name 'snake_body' is not defined. Did you mean: 'snake_y'?
讯飞星火胜出!
只有讯飞星火未做任何修改,代码直接拿来就能运行,胜出!
但只阐明仅此一个标题的胜出,并非就说讯飞团体就比别的两家强哦!
代码改进
简朴做了2个小的优化改进:
1. 代码细分为多个函数 init() repaint() quit_game() ......
2. 游戏界面增长了方格线,利用pygame.draw.lines(),快速布点是关键:
# 界说线段端点坐标时,根据规律分别写x,y坐标的数据列表
x,y = (-1,640,640,-1)*16, []
for i in range(36):
for _ in range(2):
y.append(19+i*20)
# zip()整合x,y为坐标Pair
points = list(zip(x,y))
完成代码
- import pygame
- import sys
- import random
- # 定义颜色
- WHITE = (255, 255, 255)
- GREEN = (0, 255, 0)
- RED = (255, 0, 0)
- GREY = (211, 211, 211) # 淡灰色
- def init():
- global screen, screen_size
- global snake_pos, food_pos, snake_speed
- # 初始化pygame
- pygame.init()
- # 设置屏幕大小
- screen_size = (640, 480)
- screen = pygame.display.set_mode(screen_size)
- # 设置游戏标题
- pygame.display.set_caption("贪吃蛇")
- # 蛇的初始位置
- snake_pos = [[100, 100], [80, 100], [60, 100]]
- # 食物的初始位置
- food_pos = [300, 300]
- # 蛇的初始速度
- snake_speed = [20, 0]
- def repaint():
- # 绘制游戏界面
- screen.fill(WHITE)
- # 定义线段的端点坐标
- x,y = (-1,640,640,-1)*16, []
- for i in range(36):
- for _ in range(2):
- y.append(19+i*20)
- # 使用pygame.draw.lines()函数绘制线段
- points = list(zip(x,y))
- pygame.draw.lines(screen, GREY, False, points, 1) # 线宽为1
- points = list(zip(y,x))
- pygame.draw.lines(screen, GREY, False, points, 1)
- # 重画蛇和食物
- for pos in snake_pos:
- pygame.draw.rect(screen, GREEN, pygame.Rect(pos[0], pos[1], 20, 20))
- pygame.draw.rect(screen, RED, pygame.Rect(food_pos[0], food_pos[1], 20, 20))
- pygame.display.flip()
- def game_quit():
- pygame.quit()
- sys.exit()
- def main():
- global screen, screen_size
- global snake_pos, food_pos, snake_speed
-
- # 主循环
- while True:
- # 处理游戏事件
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- game_quit()
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_UP:
- snake_speed = [0, -20]
- elif event.key == pygame.K_DOWN:
- snake_speed = [0, 20]
- elif event.key == pygame.K_LEFT:
- snake_speed = [-20, 0]
- elif event.key == pygame.K_RIGHT:
- snake_speed = [20, 0]
- # 更新蛇的位置
- snake_pos.insert(0, [snake_pos[0][0] + snake_speed[0], snake_pos[0][1] + snake_speed[1]])
- # 检查蛇头是否碰到食物
- if snake_pos[0] == food_pos:
- food_pos = [random.randrange(1, screen_size[0] // 20) * 20, random.randrange(1, screen_size[1] // 20) * 20]
- else:
- snake_pos.pop()
- # 检查蛇头是否碰到墙壁或者蛇身
- if snake_pos[0][0] < 0 or snake_pos[0][0] >= screen_size[0] or snake_pos[0][1] < 0 or snake_pos[0][1] >= screen_size[1] or snake_pos[0] in snake_pos[1:]:
- game_quit()
- '''
- 此处可增加与用户的交互,如:
- if askyesno('title','again?'):
- init() # Yes to Play again
- else:
- game_quit() # No to Exit
- '''
- # 重画界面及蛇和食物
- repaint()
- # 控制游戏速度
- pygame.time.Clock().tick(10)
- if __name__ == "__main__":
- init()
- main()
复制代码 更多改进思绪:
增长游戏的生命值,好比初始有3条蛇,死完后提示用户“重来”照旧“退出游戏”;
增长游戏的得分,好比每吃到一个食品,得分增长10分;竣事时写入排行榜;
增长游戏配景音乐和声效,进步游戏可玩性……
善于pygame编程的你,请继承
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