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俄罗斯方块游戏是一款经典的益智游戏,通常利用编程语言Python来实现。下面是一个简单的俄罗斯方块游戏的示例代码:- import pygame
- import random
- # 定义颜色
- BLACK = (0, 0, 0)
- WHITE = (255, 255, 255)
- RED = (255, 0, 0)
- GREEN = (0, 255, 0)
- BLUE = (0, 0, 255)
- CYAN = (0, 255, 255)
- MAGENTA = (255, 0, 255)
- YELLOW = (255, 255, 0)
- ORANGE = (255, 165, 0)
- # 定义方块的形状
- SHAPES = [
- [[1, 1, 1, 1]],
- [[1, 1], [1, 1]],
- [[1, 1, 0], [0, 1, 1]],
- [[0, 1, 1], [1, 1, 0]],
- [[1, 0, 0], [1, 1, 1]],
- [[0, 0, 1], [1, 1, 1]],
- [[1, 1, 1], [0, 1, 0]]
- ]
- # 初始化游戏
- pygame.init()
- # 设置屏幕宽高
- SCREEN_WIDTH = 800
- SCREEN_HEIGHT = 600
- screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
- pygame.display.set_caption("俄罗斯方块")
- # 定义方块的大小和间隙
- block_size = 30
- block_gap = 2
- # 初始化方块的位置
- x_pos = 3
- y_pos = 0
- # 初始化方块的形状
- shape = random.choice(SHAPES)
- # 初始化方块的颜色
- color = random.choice([RED, GREEN, BLUE, CYAN, MAGENTA, YELLOW, ORANGE])
- # 设置游戏时钟
- clock = pygame.time.Clock()
- # 判断方块是否可以移动
- def can_move(x_offset, y_offset):
- for i in range(len(shape)):
- for j in range(len(shape[i])):
- if shape[i][j]:
- x = x_pos + j + x_offset
- y = y_pos + i + y_offset
- if (x < 0 or x >= SCREEN_WIDTH // (block_size + block_gap) or
- y >= SCREEN_HEIGHT // (block_size + block_gap) or
- grid[y][x]):
- return False
- return True
- # 绘制方块
- def draw_block(x, y, color):
- pygame.draw.rect(screen, color, [(block_size + block_gap) * x,
- (block_size + block_gap) * y,
- block_size,
- block_size])
- # 绘制网格
- def draw_grid(grid):
- for i in range(len(grid)):
- for j in range(len(grid[i])):
- if grid[i][j]:
- draw_block(j, i, grid[i][j])
- # 更新网格
- def update_grid(x_offset, y_offset):
- global x_pos, y_pos
- x_pos += x_offset
- y_pos += y_offset
- for i in range(len(shape)):
- for j in range(len(shape[i])):
- if shape[i][j]:
- x = x_pos + j
- y = y_pos + i
- if y >= 0:
- grid[y][x] = color
- # 消除行
- def clear_rows():
- full_rows = []
- for i in range(len(grid)):
- if all(grid[i]):
- full_rows.append(i)
- for row in full_rows:
- del grid[row]
- grid.insert(0, [BLACK] * (SCREEN_WIDTH // (block_size + block_gap)))
- # 初始化网格
- grid = [[BLACK] * (SCREEN_WIDTH // (block_size + block_gap))
- for _ in range(SCREEN_HEIGHT // (block_size + block_gap))]
- # 游戏主循环
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_LEFT and can_move(-1, 0):
- update_grid(-1, 0)
- elif event.key == pygame.K_RIGHT and can_move(1, 0):
- update_grid(1, 0)
- elif event.key == pygame.K_DOWN and can_move(0, 1):
- update_grid(0, 1)
- elif event.key == pygame.K_SPACE:
- rot_shape = list(zip(*reversed(shape)))
- if can_move(0, 0):
- shape = rot_shape
- elif can_move(-1, 0):
- update_grid(-1, 0)
- shape = rot_shape
- elif can_move(1, 0):
- update_grid(1, 0)
- shape = rot_shape
- if can_move(0, 1):
- update_grid(0, 1)
- else:
- clear_rows()
- x_pos = 3
- y_pos = 0
- shape = random.choice(SHAPES)
- color = random.choice([RED, GREEN, BLUE, CYAN, MAGENTA, YELLOW, ORANGE])
- if not can_move(0, 1):
- running = False
- # 绘制背景
- screen.fill(BLACK)
- # 绘制方块
- for i in range(len(shape)):
- for j in range(len(shape[i])):
- if shape[i][j]:
- draw_block(x_pos + j, y_pos + i, color)
- # 绘制网格
- draw_grid(grid)
- # 设置帧率
- clock.tick(5)
- # 更新屏幕
- pygame.display.flip()
- # 退出游戏
- pygame.quit()
复制代码 这段代码利用了Pygame库来实现游戏的图形界面,通过键盘控制方块的移动和旋转。游戏循环不绝更新方块的位置和网格状态,并绘制在屏幕上。在方块到达底部或无法继承移动时,判定是否有满行,并打扫满行的方块。游戏会根据方块的状态和移动情况不绝更新,直到无法继承着落为止,游戏竣事。
请留意,这只是一个简单的示例,大概另有一些功能和优化方面的改进。您可以根据本身的需求举行修改和扩展。
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